| 1. INTRODUCTION 2. PURPOSE
3. RULES
4. LEGEND AND DEFINITION OF
TERMS
5. RISK/REWARD
6. BAGS VS. SETS
7. BIDDING
8. LAST HAND BIDDING
ENOUGH IS ENOUGH
ALMOST ENOUGH IS ENOUGH
(A LITTLE BIT) BETTER
NOTHING TO LOSE
PREVENT DEFENSE
YOU MAKE THE CALL
FOUR MORE
ROCK AND A HARD PLACE
THE AUTOWIN
DOUBLE WHAMMY AUTOWIN
10/10 VISION
9. CARD COUNTING
10. PLAY OF THE HAND
STRATEGY
BAKER'S DOZEN
RABBIT EARS
THE 10 COUNT
DON'T WORRY.....BE HAPPY
QUE SERA SERA
OVERHEAD
BID FAREWELL
EXECUTION
CONTROL YOURSELF
ROYAL TREATMENT
HIDE AND SICK
ECHO
2 LOW/3 HIGH
HILO
SUIT YOURSELF
THE FAUX HILO
ACE IN PLACE
THE FINESSE
THE PASSIVE FINESSE
2ND HAND TRUMPING
3RD HAND TRUMPING
PULLING TRUMP
A SPADE IS A SPADE....
THE KING THING and PLAYING TO WIN
OVER/UNDER
THE HUMPTY DUMP
11. THE NIL
BIDDING
PLAYING
THE FAUX THROW
THE HIDDEN CAMERA
THE POTATO CHIP ATTACK
THE FRIENDLY SPADE
THE WATERFALL
SOS
COVERING THE NIL
ESP(N)
THE DORMY DARE
UNDERCOVER IN A MINISKIRT
"YES YOUR HONOR"
THE SINGLE PARENT
PLAYING AGAINST THE NIL HAND
BE MY GUEST
COVER CHARGE
DISHONORABLE DISCHARGE
SETTING THE NIL
THE FORCE PLAY
THE LONGSHOT
BREAKING AWAY
12. THE DOUBLE NIL (two nil bidders)
FRONT SEAT/BACK SEAT
BIDDING
THE TORTOISE AND THE HARE
HAMLET VS. PIGLET
PLAYING
THE DOUBLE DARE
THE FUEL DUMP
GROUNDS FOR DIVORCE
13. LAST HAND PLAY
NO DUMPING ZONE
DUMPING PERMIT REQUIRED
14. CONCLUSION
ABOUT THE AUTHOR
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